Research
My research is heavily focused on developing AI agents to solve problems.
These problems include completing tasks or optimizing towards a goal, for example training agents to play the games XPilot, DOOM, and Ikemen-GO, and using evolutionary algorithms to generate hexapod gaits.
In the past, I have also worked with Dr. Christine Chung in the field of computational social choice.
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Niching Agents in the Core
Gary B. Parker,
Jim O'Connor,
John Asaro,
ECTA, 2025
Project Page
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ResearchGate
The Core is a unique competitive co-evolution algorithm that
allows agents to evolve autonomous control without utilizing a traditional
fitness function. The agents evolve via local interactions through tour-
nament selection, crossover, and mutation, producing offspring by evolv-
ing better controllers. Previous works have shown The Core’s ability to
evolve agents capable of combat and navigation in the Xpilot video game.
This research expands upon that premise by niching agents to specific
subsets of the original environment The Core was tested in. Our results
demonstrate the niched agents capacity for success over agents niched to
the entire system and agents niched to different sub-environments.
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